The most recent rumors point to two E-ticket level attractions themed to Donkey Kong and Mario Kart Yoshi possibly getting a smaller attraction, and at least two kids areas making up the land. But other smaller attractions are also possibilities for the new land. Leaked plans and fan speculation have ranged from a Kirby-themed Dumbo-style spinner to a Pokemon shooter-style dark ride, but now we have new details on one of the more promising rides possibly slated for the Super Nintendo World.
A patent first filed by Universal in 2014 was finally granted approval earlier this year. It shows a Pac-Man like
Uncovered by Orlando Business Journal’s Richard Bilboa
The patent explains, “the game vehicles may bump into one another or block the path of another vehicle to prevent certain game actions. Information about
Scoring and difficulty could be adjusted based on the number of riders and their skill level. This seems similar to the interactive Millennium Falcon attraction headed to Disney’s Hollywood Studios and isn’t that different than what many go-kart attractions now offer.
The video-like floor surface, which the patent notes could be an LCD or LED display surface, is a bold move considering the long and mostly unsuccessful attempt at a similar concept by Disney Imagineering. Early plans for Pandora – The World of Avatar called for interactive sidewalks that would "react" to each step a guest takes. These sidewalks can be seen in some of the earliest concept art for the land.
Mock-up of the sidewalks were rumored to be in the works with plans for the test sidewalks to be used as part of a Winter Wonderland seasonal exhibit at Downtown Disney, now known as Disney Springs. Rumors point to skyrocketing costs along with unreasonable levels of wear and tear from even non-demanding uses as the primary reasons why Disney backed away from the concept. Unlike the Disney projects, the Universal one looks to be exclusively indoors.
Not all the focus will be on the floors though, with physical props possible throughout the ride pathways, protected from bumping thanks to the in-car systems that block it.
The Pac-Man bumper cars would be the only bumper cars in any major Orlando theme park, making it an even more unique attraction. Traditional bumper cars are a slow loading attraction, limiting their ability to be used in Orlando’s busy parks. The interactive game floor system proposed by Universal has cars that can be called back to the load and unload area automatically, similar to how a trackless ride system, like SeaWorld’s Antartica – Empire of the Penguin, works. This would allow for more continuous loading and unloading which would dramatically increase the hourly capacity for the ride.
While this may be the most interactive C-ticket level ride rumored for Super Nintendo World, wording within the patent seems to point to this interactive game floor-based ride system being used in a more arcade-like setting, with returning riders being able to select different levels of difficulty and
A Dave and Busters-style arcade and mega-store themed to Nintendo have been previously rumored for CityWalk. An attraction of this type would be an ideal central feature of this experiential retail concept that may also include its own Nintendo museum and bar. Rumors of that retail experience have died down significantly in recent months, as the focus has shifted almost exclusively to the newly acquired property. But such a store would be an ideal way to draw Nintendo fans to both the original resort and the new Lockheed property. Other Nintendo concepts rumored for Universal include a Zelda mini-land, and a Pokémon themed land that would be mostly kids focused.
As with any patent, there’s no guarantee we’ll ever see it realized. But with hundreds of millions of dollars already earmarked for Nintendo, no matter what Universal decides to build it will be some of the best-themed attractions ever conceived.